What Mods Should There Be?

I’m not sure about you but the first thing that comes to my mind is the beginning of the Viking invasion on the anglo Saxons
we could literally witness the making of England think about it

I think the first mods that I will be interested in will be mods than keep quests going post storyline. Barring an ending like fallout 3, we will be able to keep playing after then end of the main story but there might not be that much else to do. Even simple go here kill person mods that keep play going post story would be cool.

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I’d like a mod to unscrew the pommel and end him rightly!
(Don’t care if it’s the right time period, would just like it)

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I am sure somebody will do such a mod :smiley:

Well with KCD being on Cryengine I would love to see some of the graphical mods seen over on the crysis mod scene. The hyper realism mod for crysis made the game look really good and with the rolling hills and forests of Bohemia it would be amazing!

I’m a sucker for scenery.

I wonder whether “throwing the pommel” doesn’t merely relate to a mortschlag rather than fiddling about dismantling a weapon (which doesn’t even work as a concept with a riveted construction).

Using the pommel in half-swording is a known technique, is non controversially effective and takes almost no time to accomplish, while still being a ‘surprise’ option against an opponent who may be expecting blade on blade fighting.

It literally refers to unscrewing and throwing ones pommel at the enemy.

If you google End him rightly, you’ll find out all you need to know. Skallagrim does a good video on the subject on his YT channel.

Yes, there exists an illustration, thusly… but I still wonder if the text doesn’t still refer to mortschlag… just not illustrated correctly.

It wouldn’t be the last time that picture commisioner/editors don’t know wft they are doing. How many APC have been referred to as “tanks”, or used as illustrative of “tanks” in our modern media…

I don’t see how throwing a small smoothly contoured ‘rock’ at your opponent will be likely to “rightly” end an opponent (even assuming it hits), while I do see how crushing their armour &/or bones with a solidly delivered pommel strike could do so without partially or completely disarming the fighter. Further I can see how a transition from half swording with a ‘short point’ to a ‘warhammer’ with the pommel “thrown” to a much longer reach could be described using this phrase.

As HEMA is about interpretation using biomechanics and martial effectiveness to form at least part of the ‘technique’ from the somewhat sparse textual and illustrative material I don’t think that there is a reasonable explanation of how this could work as drawn. FFS they are wearing harness, and have effective weapons in their hands… and this ‘fiddling’ is supposed to accomplish something?? Don’t buy it for 1 second.

[quote=Skallagrim] This is a really strange “technique” shown in manuscript KK5013, which is part of the Gladiatoria, a German series of manuscripts from the 15th century. They deal with armored combat in a judicial duel, armed with spear, longsword, buckler and dagger.

This seems to be evidence of swords with threaded pommels as early as the late Middle Ages, and it’s also a really strange and apparently utterly impractical idea for catching your opponent off guard. I cannot imagine that anyone could possibly pull this off successfully. [/quote]

Yes. Still think the text and illustration are at cross purposes.

I reckon that a one handed mortschlag “throwing” the pommel gives you around 1m additional reach over a half sworded point, or a pommel strike with the same grip, and could easily catch an opponent by surprise.

If I can I’ll get someone to photograph the interpretation that I favour. Recall that these documents are usually illustrated ‘poems’ or terse descriptions of a technique using inconsistent or opaque language. The illustrator is not usually the same person as the swordsmaster - and indeed often the ‘reporter’ isn’t a swordsmaster either, but is merely collating documents from earlier traditions.

Yes I am very aware of all this, im not debating its validity.

I was merely referring you to where all this pommel throwing fandom came from. Since Skallagrim’s video, “end him rightly” has become a well known meme.

If you watched the video even skall questions the effectiveness of the technique.

In any case for a MOD who cares if its misinterpretation, that would be a hilarious one akin to the PEW MOD for skyrim.

I hope there will be armor mods, I would love to see the Ursine armor from The Witcher in the game.

Now, I don’t know how effectieve or realisticus that chainmail/leather coat would be, but I just love the look of it.

Hello everyone,
I think this game would be a good template for a Trojan War rpg. What does everyone think?

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Only 1 Mod: Total Conversion Samurai Mod *starring at my Nick" :smiley: :smiley: :smiley:

  1. hope that the game will be good

2, hope that game will have mod-support(?) / be moddable
3. hope the game will work fine

A Samurai mod would be awesome. Especially if it was set during the Sengoku period.
Great idea.

wispers donkeys …

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A mod that makes the archery aiming similar to Mount and Blade Warband.

  • Three small lines the come together as you draw the bow, then while at peak accuracy, they form a redicle in the center of your screen where the arrow WILL go.
  • As your hands shake, the lines moved farther apart. - Arrow drop should still definitely be a thing so you will still have to adjust for distance.
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Gore mod

Needs more blood!

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I think that there should be a high fantasy mod. It would be difficult to create, but it would be awesome to for instance have a sword in one hand, which you’re also using to block, but also shooting fireballs with the other. Now that would be awesome.

would love to see a mod that improves the shield animation… in the current beta it seems very… long and obstructive… which, ironically is what a shield is supposed to do.