Blood and Gore.? Post here if you want it!

well, on the other hand, in many, many unarmored systems one targets the hands and wrists. one of the most common ends to duels was from “loose fingers”. so a certain amount of amputation would be realistic. it would be interesting if tendon and muscle cutting were implemented (hamstringing and cutting the trapezius for example) but difficult to implement

If you want realistic gore from armored targets, they need to add a crushing/bleeding system, Basically, if you strike someone in the head with a club (or mace, flail, quarterstaff, etc), with enough force, his helmet will cave in, piercing the skull and damaging the brain. This usually kills the poor sod and produces enough blood to appease a Gears of War fan as head injuries procure more blood than most other types of injuries (with the exception of cutting into major arteries, I believe).

So, with regard to dismemberment and decapitation, I just want to point out this.

In a realistic game, be aware that anything you ask to be able to happen to enemies, must be able to happen to you too. Personally, I don’t wanna make a mistake early in the game, and have to play the rest of it with only one arm. Or have to hop around on my only remaining leg while I try in vain to steady my bow. :wink: :slight_smile: :slight_smile:

pegs man all the way and hooks like em pirates.

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But thats one thing Ive always wanted!

I hate playing a game surviving several savage battles and have 0 signs. in fact a basic scar system would be nice to see.

Yeah, I was being mostly facetious, but I agree with you on this one. When I was in college I worked on a team creating a mock description and development cycle for a make-believe game of our choosing. The one we came up with had a feature similar to the scar system you mention.

If a single blow does sufficient damage, it should leave a scar, right? @warhorse has already showcased their clothing “grime” system, so I would only hope that a similar process could be used to dynamically create visual artifacts on a model’s textured skin.

I’d also really love to see an item/equipment breakdown system that at least brushes reality. Over time armor may become dented, or rusted, or cracked. In addition to the quite standard lowering of it’s defense value, it should also show scratches, and other signs of being beaten. Same goes for weaponry… wood should splinter and metal should chip, rust, and dull.

Now, as someone whose never actually developed a game, I can’t say how doable this is. But I think this would make a much better stretch goal than “optional3rd person view:wink:

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this would be my stretch goal of choice if its not already being implemented.

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I support there being some blood and gore. So long as it stays realistic.

+1 for bloody muddy battlefields.

Maybe instead of cutting off someones head we could “almost” cut it off? May be too high impact though. They do need to be careful not to cut off their market too much. Germany is pretty strict on Blood in games, so I’d imagine there will be a way to disable it.

why is germany so strict on it ? i live in netherland and its no problem here :smile:)

Yeah blood and gore while it might not sound like much now is needed for this to be realistic. My snake bit me the other day and in seconds my hand had blood dripping out of it (shes got needle teeth but it was enough to cover my hand in blood). Rome 2 total war battles were crap until they modded it with the Blood and Gore mod. I don’t play without it.

Depending on the armor type severed limbs and heads wouldn’t go astray either, especially from horseback.

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@WH_JiriRydl @TobiTobsen I was wondering if you guys had plans for blood puddles pooling around dead bodies, and things like bloody footprints when you walk through the blood. Im asking this because i was looking at some screenshots of the villagers dead with arrows in their necks and i thought how good it would look with blood puddles and maybe a spray on the wall.

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Sounds crule! :slight_smile: But yeah we are of course thinking about blood and gore. But it’s way to early to talk about the extend of it! First things first! :slight_smile:

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I really hope that gore is made with realistic style cause i don’t want this to be one of those games that sell it with over the top core.

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Don’t worry! :slight_smile: We’ll hopefully find the right balance! :smile:

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Sadly in this area someone is always disappointed. Yay for mods!

it be a fine day when can make Models that are realistic in the sense that they actually have blood that they can bleed out, like giant fleshy waterbloon!

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If a bit more blood and gore being visible with opponents injuries was added to the game, I would like to see the addition of the player’s character suffer a bit of battle damage. Possibly expand on the list of alchemical formula’s by including a balm or ointment to fight off infection if he suffered a severe wound. Also, to include scar’s on the character would be amusing too, much like in Fable. Give the player a reminder of previous battles.

Don’t think I`ll get another Total War game unless I know it will have gore DLC. I can’t go back from something that looks like an actual battlefield to piles of men sleeping together peacefully.

As for KC:D, gore is a must.

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Mate if you go on to the Total War mod site there and really good one called MD_mod_SEEM_v1_6_Blood_Insane_P9_1 or something like that which does the job better than the creative assembly DLC. :wink:

To be fair, Rome 2’s Blood&Gore absolutely overshoots it. Besides, I never really understood, how it is okay to add five times more blood than necessary (seriously, in reality, if you shoot someone with an arrow, you barely see any blood, here the guy explodes like his body consists of 90% of blood and by the end of the day, everyone looks like they sacrificed a bull - and don’t get me started on the javelins! :smiley: ), but never really to touch the screaming, weeping, agonizing-for-hours, urinating, injured-desperately-trying-to-crawl-back, battlefield-shock kind of thing.
Well, technically I understand, R2 is a game and the emphasis is on - supposedly - the tactics, while the blood is there for the mood, and while I do think that blood is a must for KCD, I honestly think that overusing it would be much worse than not using it at all too.

We do not speak of that game here. That being said its a bit different for an rts do add blood than a first person rpg. They could get away with it more in Rome 2 than they could in a game like this. There needs to be a good balance between fountains and sprays.

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