Luboš Suk was born in Nová Paka in Czech Republic and joined Warhorse Stuidos around half a year ago in October 2016. He is a part of the now bigger Quality Assurance team, to find bugs and glitches and get them fixed.
Do you have any questions to Luboš Suk? Please ask here.
You can find a Spanish translation of this interview here.
1) Where can we usually find you lurking in the holy halls of Warhorse?
It may sound boring (as it is…), but it’s behind my desk. This is because my job is to test the game and its content, which is hard to do from a couch or from the kitchen. I do hope one day that I will be able to say that I’m lurking in a hammock near my desk.
2) How did you hear about Warhorse?
I heard about WH studios from one of the scripters, Tereza Semecká, in the Summer of 2016. She was talking about how awesome it was to work here and how she has fulfilled her dreams, bla bla bla. So when I moved to Prague, (due to my girlfriend who is a PhD student here), I tried to apply for a job. To my surprise, it was successful! I then joined Warhorse Studios in October of 2016.
3) Describe your position. What is it about being a QA?
I’m working in the QA department (yay to a bunch of guys who break everything and only play games the entire time). How is it being a QA member? It’s depressing and no one likes you! Why? Because you broke their precious stuff and you’re telling them, ‘OMG! This doesn’t work!’
But seriously, what is it about being a QA? I think it’s a great responsibility (yeah, laugh now…). We are testing the game again and again to figure out as many issues/bugs as we can. Try this, try that and again… how to deal with nasty issues/bugs? It’s not just, ‘write it down and move along ,sir,’ we need to examine that bug, describe it correctly, and find as much information about it as we can (otherwise our job is useless if we just write out, “This doesn’t work…”). So we spent a bunch of time trying something again and again (and again…) to figure out what really happened.
Many bugs are tricky ones that need certain conditions to be met to reproduce them. So there is a plenty of time looking into debugging tools and logs. After a bug is reported (and fixed) our job isn’t done. There is a need to review if the fix was enough, so it’s almost back to the beginning.
To make a long story short, being a QA member can be frustrating.
Another task for a QA member is to rate the quality of a game (oooh it looks great and meh this looks shitty) which can be unpleasant. No one wants to hear that they’ve done something wrong (I know that behind everything, much effort and hard work is put into it). So, you can get an easy reply, “you don’t understand this, so STFU and GTFO” and it’s not pleasant to hear. It’s probably the same as hearing, “what you made isn’t good enough.” Rating the quality is an important part of development, because we all wanna make something great, I hope.
4) Have you ever worked on Videogames before? What have you worked on previously?
Previously, I worked (as a volunteer) on development for Czech Ultima Online Freeshard, but I think it can’t be consider ed work, because it was really for fun. And about my previous real job? I worked for TRW Automotive (now ZF/TRW) in Jablonec nad Nisou, where I worked as a support IT guy in the CAE department (tool coding, creating and maintaining databases, customer communication). The main part of the job was to create and maintain tools, which saves time for the other guys and it made their job easier.
5) Describe your usual day at the studio?
A usual day? I think that every day is unusual, but for simplicity, every day starts in the morning (some breakfast and coffee), get new data from the builder, check emails for some bug fixes from the previous days, and prepare the status for our QA review ,which is at 10 o’clock. For review, we are discussing the state of the game and the plans for the day. And that’s our our daily routine: trying to break everything!
6) What are you currently working on?
Currently I’m working on quests (as everyone else is in our department). With this in mind, I’m maintaining feature tests, which runs on tests levels and it helps us with testing common tasks (movement, basic features, shopping, etc). This way, you don’t need to test them again and again every day; you need to only look at the test results and focus on the complicated stuff.
I also have a special build on which I’m catching some nasty errors, which can have an impact on game performance and overall functionality for programmers. There is also another build where I am catching errors for NPC behaviors. After that, I need to go through the errors and distribute them between responsible people so that they can fix them (also for game performance and more deeper game testing than just simple playing).
7) What are some of your notable accomplishments?
Dunno. Maybe there are other people who can tell what notable accomplishments I’ve had (if there is something )
8) What do you like the most about Kingdom Come: Deliverance?
Probably the story-line and combat system. I like the medieval theme and the atmosphere of the game, which has great potential.
9) How, when and with what platform or game did you first get acquainted with videogames?
My first time was when I was 8 (maybe 10?). Not exactly sure, but it was on a platform called, “Didaktik” (an 8bit Czechoslovakia PC) where games was loaded from audiotapes. Then I spend some time on DOS games (Wolf 3D, Blood, Dune 1 &2, Civilization, and many, many old games). A very important gaming moment for me was when I discovered Ultima Online – a game which absolutely amazed me (along with MMORPGs). I met awesome people there and I spent a lot of time there…
10) Which class, gender, or type do you usually pick?
As a class I prefer summoners (Necromancers are the bests) and I absolutely choose a female, because watching a chick ass while playing is much more better than playing as some dude.
11) Are there any videogames you repeat playing over and over again?
There are many of them, because there are not many new games that I like. I absolutely play games over and over like Fallout 1&2, old RTS like KKND2 and Red Alert 2.
12) Your favorite music?
Picture will be enough
13) Your favorite book?
I’m mostly interested in Czech “trash” science fiction. Authors like Jiri Kulhanek, Frantisek Kotleta, Miroslav Zamboch.
14) Your travel tip?
Norway for sure! Awesome nature, nice people, Nordkapp, Tromso, Trollstigen, wildlands…. Just get your car packed, buy stuff and go, but beware of wolverines and elks (and also trolls).
15) Sport is: MTB
When I lived in Liberec (Reichenberg), I really loved bike trips (mountain trips, downhill, and hard terrain ride) but one day some bad things happened and some **** stole my bike!
16) Is it possible to buy you with candy?
Candy isn’t bad, but have you ever heard about meat?
17) Which is your favorite historic event?
There are multiple of them, e.g. battle of Vienna, battle of Wizna, the siege of Prague in 1648 (where some ordinary people did unusual deeds). Also, events like Charlie Brown and the Franz Stigler incident or Walther Wenck in the battle of Berlin
18) Knights or Samurai?
Kenshin
19) If you could say something to the fans of Kingdom Come: Deliverance, what would it be?
Keep calm and be patient (and don’t be a lousy troll)! This is not an ordinary game - there are many good ideas and cool features, which can be fun in a game, but it’s not easy to make everything work together.
Do you have any questions to Luboš Suk? Please ask here.