Prokop Jirsa is one of the Warhorse Studios designers since the beginning of 2014, before the start of the Kickstarter Campaign. He was Born in the city of the famous beer, Pilsen, in the Czech republic and today he will use his writing skills to answer the call of the Weekly Torch.
Do you have any questions to Prokop Jirsa? Please ask here!
You can find a Spanish translation of this interview here.
1) How did you join Warhorse?
I joined Warhorse on January 2014. And to this day it baffles me how weird it was.
I was finishing my masters in economics and was preparing for serious job hunting. But as a gamer I was obviously reading all the Czech gaming sites and one article caught my eye. It was about one small Czech gaming company with big dreams. And they were hiring!
Unfortunately, I found out that gaming startups aren’t really looking for people that can valuate derivatives. Weird, isn’t it? Nevertheless, I would blame myself till the end of days if I didn’t at least try to apply, so I chose the one profession that nobody really knows how to do anyway – designer. And here I am
2) Describe your position. What is it about being a Designer?
You are either writing some crazy stuff or dealing with some crazy people. Like all people in Warhorse studios!
The thing about designers in Warhorse is, that you actually do many different things during the development. Designing features, events and quests. Writing dialogues, codex entries and tutorials. Constant playtesting and helping with production. And in the end even directing the voice overs.
3) Did you ever worked on Videogames before?
Not professionally. I joined Warhorse right from the University so I only had part time jobs outside the industry up until then. Quality management implementation for example.
But I did some modding and my ultra short Shadowrun Returns campaign must have been at least promising. They hired me after all.
4) Which job would you not want to do?
You know the guy that has to stand in our hallway for hours in full plate armor every day? Man that would suck. Although I tried talking to him once and he completely ignored me. What a dick…
5) What are you currently working on?
We finally finished most of the voice recordings so I am mostly playtesting and polishing the quests and various features of our game.
This week was kinda like this:
- Two 4 hour sessions of voice actors directing.
- Weekly torch writing
- New dialogues for events.
- Quest objectives, map markers and logs readjustment and polishing.
- Two new tutorials in both the short and long version.
- Overall experience gain design polishing.
- Skillchecks adjustments and testing.
- Alchemy and potions UI design polishing.
- Skillchecks visualization UI design polishing.
- Subtitles lenght adjustments.
- New design and NPC routes for one stealth mission.
- And many other smaller things…
6) What are some of your notable accomplishments?
My quests obviously! Hopefully you will enjoy my weird characters and many possible solutions. Recently I also heard some dialogues I directed with the actors and some of those are really good!
7) What do you like the most about Kingdom Come: Deliverance?
Chicken killing. Really, try that!
8) What is the most difficulty when creating a quest?
To balance what is possible with what is cool. And knowing what will look good after years of production.
The fact that we are (as designers) at the beginning of the whole game production and that our bad decisions could potentially waste huge amounts of company resources can be quite intimidating…
9) Can you tell us about one of your quests without spoiling too much?
Not really… Although I am quite fond of the way you can fail some of my quests and the story still continues. Try enlisting for example and just leave your commander. That was one of the loudest shoutings we ever had in the voice recording studio
Nobody treats you like a hero in our game…
10) What was your most touching video game moment?
The “secret” ending from 2008 Prince of Persia. My god that was beautiful and smart.
Or the revelation of the link between the two protagonists in Game of Thrones RPG.
Interestingly I don’t consider either of those games especially good…
11) Which videogame character or figure is the best?
Kreia from KotoR really managed to question the jedi morality much better than any movies ever did.
And Morte from Planescape. I really loved that lying little bastard!
12) What would a perfect game according to your wishes look like?
Basically Bloodlines 2. Preferably without gamebreaking bugs on release
That game had everything I love about RPGs: Intriguing story with mature lore, excellent and memorable characters, multiple solutions for every quest, with rewards only for completion (so you are not forced to “farm” exp anywhere) and an interesting RPG system and combat.
13) How do you relax after a hard day at work?
14) Your favorite music playlist:
It changes a lot. Currently I am listening to Oxygène from Jean-Michel Jarre.
15) Your favorite movie or book?
Hard to say. But Foundation from Asimov probably influenced me a lot in my formative years.
16) Is it possible to buy you with candy?
Nope, try Argentinian medium rare tenderloin steak.
17) How do you like living in the Czech Republic?
Quite a lot. It is said that living abroad makes you appreciate different cultures and point of views. That is definitely true, but for me it also made me appreciate our culture. The things that I took for granted.
18) You have to fight in medieval times… who are you? Which weapon do would you choose?
I am just an ordinary guy in A-10 Thunderbolt mowing anybody that opposes me with 3,900 armor piercing incendiary shells per minute!
You thought I’d choose a medieval weapon, didn’t you? Heh, I don’t like dying…
19) Knights or Samurai?
Seriously? That would be a blood bath. Medieval knight is an outcome of centuries long arms race in Europe. Samurai were poorly armored, with swords made from very bad iron. Any stronger contact of the swords would result in the katana shattering.
I would even bet on unarmed knight against samurai as he would be near invincible in his armor against samurai sword designed to cut flesh…
20) If you could say something to the fans of Kingdom Come: Deliverance, what would it be?
We are really trying hard to bring you something different and original. Hopefully you will love playing the game as much as we love building it
Do you have any questions to Prokop Jirsa? Just ask here!